SONIC THE HEDGEHOG



;------------------------------------------------------------------------------------------------------------------
                                                 UNIQUE NORMALS
;------------------------------------------------------------------------------------------------------------------

----MP / MPMP/Cr.MP /  Cr.MPCr.MP-------

(DURING STAND/CROUCH MP) MP



----(AIR ONLY) Drop Dash-------

(HOLD HP) D + HP



----Super Sonic Spin Attack-------

(WHILE DASHING FWD) HP
                     |
                     |--> Dash Kick : HK



----Toe Hitter-------

(DURING STAND MK) MK
                   |
                   |--> Head Hitter : MK


----Spin Dash Peel-Out-------

DF + HP



;------------------------------------------------------------------------------------------------------------------
                                                   SPECIAL MOVES
;------------------------------------------------------------------------------------------------------------------

----Sonic Wave/Sonic Storm (AIR OK)-------

D, DF, F + P



----Sonic Dash-------

(CHARGE)B, F + P 



----Spin Attack-------

F, D, DF + P
           |
           |--> Insta-Shield : P



----Spin Dash-------

D, DB, B + P
           |
           |--> Charge : P (HOLD)
           |--> Cancel : P
           |--> Spin Shot (AIR OK) : K
           |--> (DURING CHARGE) Jump : U
           |                            |
           |                            |--> Air Release : P
           |
           |
           |--> Spin Jump : U/P
           |--> Spin Hop : D/K
           |--> Turn : F/B
           |--> (ON WALL CONTACT) (AIR ONLY) Spin Bounce (Forward) : F
           |--> (ON WALL CONTACT) (AIR ONLY) Spin Bounce (Down) : D
           |--> (ON WALL CONTACT) (AIR ONLY) Spin Bounce (Up) : U



----Homing Attack (AIR OK)-------

D, DF, F + K
           |
           |--> Release : P/K



----Spin Charge-------

D, DB, B + K
           |
           |--> Charge : Hold D then K (TAP)
           |--> Spin Jump : U (Or MP/HP while charging)
           |--> Spin Hop : D (LP while charging)
           |--> Skid Attack : HK
           |--> Turn : F/B



----(AIR ONLY) Sonic Meteor-------

D, DB, B + P



----Sonic Drive-------

P+K
  |
  |--> Attack : HP



;------------------------------------------------------------------------------------------------------------------
                                                 HYPER COMBOS
;------------------------------------------------------------------------------------------------------------------

----Blue Tornado-------

F, D, DF + PP



----Sonic Boom-------

D, DF, F + KK



----Super Sonic (LEVEL 3) (AIR OK)-------

B, D, DB + PP



;------------------------------------------------------------------------------------------------------------------
                                                 UNIQUE SKILL
;------------------------------------------------------------------------------------------------------------------

While the ring is active, Sonic can cancel some of his special moves into the attack of Sonic Drive. This is best used to extend combos, but can also be useful to escape punishment or to extend pressure.
